AI Insights · Timothy · September 2021
Top 5 Boxing Games on Unified Platform in Oman Q3 2021
Explore the performance of the top 5 boxing games in Oman during Q3 2021, including trends in downloads, revenue, and active users.
During Q3 2021, the top 5 boxing games on a unified platform in Oman showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each game, with data sourced from Sensor Tower.
Slap Kings from Lion Studios demonstrated a varied performance throughout the quarter. Weekly revenue experienced a significant peak towards the end of September, reaching approximately $71. Weekly downloads saw fluctuations, starting at around 978 and ending at 703. Active users showed a steady decline from 4.4K in late June to around 3K by the end of September.
Karate Fighter: Fighting Games by Fighting Arena saw moderate activity. Weekly revenue began to appear in mid-September, peaking at about $11 by the end of the month. Downloads fluctuated moderately, with a slight decrease from 582 in late June to 465 in late September. Active users remained relatively stable, maintaining around 3.9K to 4.4K throughout the quarter.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed an interesting trend. While weekly revenue saw a significant but brief increase in mid-September, reaching up to $28, it quickly dropped back to $1. Downloads increased notably from 640 in late June to 651 by the end of September. Active users also saw growth, rising from approximately 2.1K to 1.7K over the quarter.
Gym Heros: Fighting Game, another title from Fighting Arena, had a consistent performance with no revenue data available. Downloads saw a gradual decline from 617 in late June to 447 by the end of September. Despite this, active users remained strong, starting at 6.4K and ending at around 5.4K.
Bad Girls Wrestling Game, also by Fighting Arena, followed a similar pattern with no revenue data. Downloads fluctuated, starting at 667 and ending at 339 by the end of September. Active users showed a slight decline from approximately 2.4K to 1.9K over the quarter.
For more detailed insights and data, visit Sensor Tower.